#include <nice2d/components/done.h>

class DoneData
{
public:
    bool done = false;
};

Done::Done(NodePointer object):
    Component(object),
    data(new DoneData())
{    
}

Done::~Done()
{
}

void Done::setDone(bool done)
{
    data->done = done;
}

bool Done::isDone() const
{
    return data->done;
}
